A far-future war
The war is invented. Kestrel Ridge is built like every Any War battlefield from map data: broken ground, thick tree cover, a river line and a few ruined walls.
What you command
You lead the strike team on the attack. The enemy garrison is dug in around the relay station in prepared positions, with six-legged crawler gun platforms covering the approaches, and the ridge is the only thing between you and their guns. Your own side fields skimmer hovertanks and a heavily armoured maul-bearer as its hero.
The weapons are the era's own. Blasters fire held energy beams, and the squad's anti-armour weapon is an energy cannon: it gathers a charge, then throws a heavy beam that ends in a burst with a shock ring.
Use the cover. Sneak your squads forward from tree to tree, pin the defenders with fire, and push onto the objective before they can recover. It plays like every Any War battle, with the same rules of cover, suppression and morale, in an era where the weapons have moved on and the trees have not.
Want a future war somewhere else? With Anywhere on Earth you can pick the far-future era on any real place you choose.